﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MegavaniaX
{
    /// <summary>
    /// An AINode on the screen.
    /// </summary>
    public class AINode : Actor
    {
        private static MegavaniaSprite _nodeSprite = new MegavaniaSprite();

        public AINode(string id) : base(id)
        {
            
        }

        public override MegavaniaSprite CurrentSprite()
        {
            return _nodeSprite;
        }

    }
}
